bueno aca mi ultimo tema por hoy, aca les dejo las estructuras protoss no mostradas, ayuden con las traducciones, faltan algunas
Null Circuit
Hit Points: 500
Shields: 500
Minerals: 50
Vespene: 100
Build Time: 25
Modifiers: Structure, Mechanical
Size: Medium
Hotkey: U
Requires: Robotics Facility
Upgrades: Gravitic Booster, Gravitic Drive
Defense: 1
Type: Heavy
Upgrades
Gravitic Booster (B)
Increases the movement speed of Observers.
Resources:
150 150 110
Gravitic Drive (G)
Increases the movement speed of Phase Prisms.
Resources:
200 200 110
cybernetics core
Hit Points: 550
Shields: 550
Minerals: 150
Build Time: 50
Modifiers: Structure, Mechanical
Size: Medium
Hotkey: Y
Requires: Gateway
Upgrades: Air Armor, Air Weapons, Warpgate
Defense: 1
Type: Heavy
Switch to Protoss: Overview, Units or Buildings
The Cybernetics Core provides upgrades for Air Weapons and Armor. In addition, once the Cybernetics Core is constructed, the Gateway can begin production of Immortals. The Cybernetics Core is also the key structure needed to proceed into the advanced tech tree of Protoss technology.
Upgrades
Air Armor (P)
Increases the defense of all aerial ships. Primarily units produced at the Stargate and Robotics Facility.
Resources:
150 150 75
225 225 90
300 300 105
Air Weapons (W)
Increases the damage of all aerial fighter ships. Primarily units produced at the Stargate.
Resources:
100 100 75
175 175 90
250 250 105
Warpgate (W)
Enables Gateways to upgrade to a Warpgate.
Resources:
150 150 75
assimilator
Hit Points: 100
Shields: 250
Minerals: 100
Build Time: 33
Modifiers: Structure, Mechanical
Size: Medium
Hotkey: A
Requires: Nexus
Defense: 1
Type: Heavy
Switch to Protoss: Overview, Units or Buildings
Probes deposit raw Vespene Gas at the Assimilator to be refined and converted into a purified resource for use in conjuction with Protoss technology. Becomes a necessity for the development of the advanced Protoss units and structures.
Phase Cannon
Hit Points: 125
Shields: 125
Minerals: 150
Build Time: 35
Modifiers: Structure, Mechanical
Size: Medium
Hotkey: C
Requires: Forge
Defense: 1
Type: Heavy
Switch to Protoss: Overview, Units or Buildings
The Phase Cannon is the primary defensive structure for the Protoss. Its ability to hit both air and ground targets makes it a strong deterrant against any enemy attack. The Phase Cannon also serves as a detector against any cloaked enemy units and morph into a unmaterialized form and move positions. These attributes combine to make the Phase Cannon one of the best overall defensive structures.
Morph (E)
Morphs into Phase Cannon mode. While in this mode the Phase Cannon is immobile, but is able to attack both air and ground units. May only morph when powered by a Pylon or deployed Phase Prism.
Robotics Facility
Production
Hit Points: 450
Shields: 450
Minerals: 200
Vespene: 200
Build Time: 60
Modifiers: Structure, Mechanical
Size: Large
Hotkey: R
Produces: Observer, Colossus, Phase Prism
Requires: Cybernetics Core
Defense: 1
Type: Heavy
Switch to Protoss: Overview, Units or Buildings
The Robotics Facility is responsible for the manufacturing of the non-organic units of the Protoss army. Produced here are the Phase Prism, Colossus and Observer. Each is controlled by a highly trained Master of Robotics and although each of these automatons are soulless, they can be the factor that determines the outcome of a battle.