bueno este hilo es para las estructuras zerg aunque faltan algunas, alguien ayude con la traduccion
Hatchery
Hit Points: 1500
Minerals: 300
Build Time: 100
Modifiers: Structure, Organic
Size: Medium
Hotkey: H
Produces: Larva (Egg), Queen
Defense: 1
Type: Heavy
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The Zerg Hatchery is the focal point of every starting Zerg colony. It performs two vital functions that no colony could survive without: producing Creep (which all Zerg structures require in order to be built) and producing Larva that can evolve into the various Zerg breeds. In addition, the Hatchery, (except for the Extractor) is one of the only structures that can be built without pre-existing Creep and is therefore essential for any expansion attempt.
Lair
Hit Points: 1800
Minerals: 150
Vespene: 100Build Time:
Modifiers: Structure, Organic
Size: Large
Hotkey: L
Defense: 1
Type: Heavy
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Hive
Hit Points: 2500
Minerals: 200
Vespene: 150Build Time:
Modifiers: Structure, Organic
Size: Large
Hotkey: H
Defense: 1
Type: Heavy
spawing pool
Hit Points: 750
Minerals: 200Build Time:
Modifiers: Structure, Organic
Size: Small
Hotkey: P
Defense: 1
Type: Heavy
Extractor
Hit Points: 750
Minerals: 50Build Time:
Modifiers: Structure, Organic
Size: Medium
Hotkey: E
Defense: 1
Type: Heavy
Hidralisk den
Hit Points: 850
Minerals: 100
Vespene: 50Build Time:
Modifiers: Structure, Organic
Size: Large
Hotkey: H
Defense: 1
Type: Heavy
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Evolution chamber
Hit Points: 750
Minerals: 75Build Time:
Modifiers: Structure, Organic
Size: Medium
Hotkey: E
Produces: Lurker
Defense: 1
Type: Heavy
spire
Hit Points: 600
Minerals: 200
Vespene: 150Build Time:
Modifiers: Structure, Organic
Size: Small
Hotkey: S
Defense: 1
Type: Heavy
Ultralisk cavern
Hit Points: 600
Minerals: 150
Vespene: 200Build Time:
Modifiers: Structure, Organic
Size: Medium
Hotkey: U
Defense: 1
Type: Heavy
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Nydus warren
Build Time: 45
Modifiers: Structure, Organic
Size: Small
Hotkey: W
Defense: 1
Type: Heavy
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Roach den
Build Time:
Modifiers: Structure, Organic
Size: Medium
Hotkey: R
Defense: 1
Type: Heavy
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Nest
Build Time:
Modifiers: Structure, Organic
Size: Small
Hotkey: N
Defense: 1
Type: Heavy
aca unas unidades nuevas no mostradas
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Overseer
Defense: 0 Type: Heavy Movement: Normal
Hit Points: N/A
Energy: N/A
Minerals: N/A
Vespene: N/A
Build Time: N/A
Modifiers: Fleshy, Organic, Air
Size: Large
Hotkey: O
Mutates From: Overlord
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Individual Overlords can be upgraded by the player to Overseers, which serve as airborne detector units. Overseers lose the slime and creep abilities of the Overlord, but gain a larger sight radius and give the player the ability to see cloaked and burrowed enemies.
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swarm guardian
Defense: 0 Type: Light Movement: Normal
Hit Points: N/A
Energy: N/A
Minerals: N/A
Vespene: N/A
Build Time: N/A
Modifiers: Fleshy, Organic, Air
Size: Large
Hotkey: G
Mutates From: Mutalisk
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As with the Guardian in the original StarCraft, the Swarm Guardian in StarCraft II is morphed from the Mutalisk, and serves as the Zerg?s aerial siege weapon. The Swarm Guardian possesses a long-range, air-to-ground attack that hits for a good deal of damage and also spawns small broodlings that can attack for a short period of time.
infest terran
Defense: 0 Type: Light Movement: Normal
Hit Points: N/A
Energy: N/A
Minerals: N/A
Vespene: N/A
Build Time: N/A
Modifiers: Fleshy, Organic
Size: Small
Hotkey: I
Produced From: Infested Structures
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The Infested Marine is produced by any enemy structure that?s been afflicted with the Infestation ability. Infested Marines move slowly but act and shoot much like a regular Terran Marine.